Escape room at home

Turn a room into a home escape room, without a single physical lock. Puzzles can carry a time limit.

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An escape room is a sequence of puzzles, and what makes it exciting is the clock. In Rejtély you build the sequence from code locks, questions, multiple choice and word puzzles, and you can put a time limit on the ones that gate progress. No padlock needed: the code is typed into the phone.

Four steps to set it up

  1. 1

    Pick a story

    One sentence is enough: what they are looking for, and why it is urgent. That is what ties the bookshelf and the cards in the drawer together.

  2. 2

    Put the puzzles in order

    Build from code locks and questions: each solution should lead to the next clue. Start easy so the group settles in.

  3. 3

    Set a time limit

    Gating elements can carry a limit: how many minutes there are, and what happens when it runs out — a message, a penalty task, or the station starting over.

  4. 4

    Hide the clues and start

    Place the QR codes and the physical clues around the room, hand over the first code and start the clock. Solving the last puzzle is the escape.

Two ready-made escape builds

One room, 5 puzzles, 45-minute limit

For a house party, 3–5 players. Story: an old letter says something was left in this room and must be found before dawn. Each puzzle belongs to an object in the room.

  1. 1.Table — info card: the story and the time limit. The clock starts here.
  2. 2.Bookshelf — code lock: three book spines carry numbers; their order is the code. Hint: "Left to right."
  3. 3.Wall picture — question: what is on the back of the picture? (a year written there)
  4. 4.Drawer — word puzzle: the cards in the drawer spell the word that says where the last code is.
  5. 5.Door — final code lock: the sum of the two numbers from the bookshelf and the picture. Right code, and you are out.

Whole flat, 8 puzzles, 60 minutes, two difficulty waves

For an experienced group. The first four puzzles are quick and easy; the last four are linked — each needs an answer from an earlier station.

  1. 1.Hallway — info card and the first keyword.
  2. 2.Kitchen — question about the shopping list on the fridge.
  3. 3.Bathroom — code lock: the three digits under the soap dish.
  4. 4.Living room — photo: a close-up of an object to find in the room.
  5. 5.Bedroom — a question that needs the kitchen answer to solve.
  6. 6.Balcony — code lock: the bathroom and living-room numbers joined together.
  7. 7.Pantry — word puzzle from the keywords collected so far.
  8. 8.Front door — final code: the assembled word. The clock stops here.

Tips for a great escape room

  • Keep puzzles logical — the solution should clearly lead to the next step.
  • Mix the puzzle types: code locks, questions, photo riddles, word puzzles. Four identical code locks and the patience runs out.
  • Test it with a friend before playing it for real.
  • 3–6 stations is ideal for a 30–45 minute game.
  • Give the time limit a consequence too, or it is just a number ticking on the screen.
  • Keep the unlock code to yourself: it is how you move a team on when they are truly stuck.

Build your own

Your first game is free with up to 5 stations. Perfect for a quick at-home escape room.

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